100 Day Challenge #5 [2021]
Theres 100 days left in 2021, so its time to kick into gear my yearly 100 day challenge!
This will make half a decade of challenges, which will be a nice milestone.
This year I’m going to once again focus on gamedev, for the most part on my mobile game dogeDIG (no zero days!), which I’d like to see move from its current perpetual ‘pre-Alpha’ state, into an ‘Alpha’ state.

Ive had a roadmap to follow for this goal throughout the past year of dev. Currently progress is around 20% towards this Alpha state – so thats where we’re starting day 1 of this challenge!
Other than dogeDIG I’d like to try to work on 1 different shader every 10 days, ie a sort of ongoing shader study. But this is very much a secondary goal, so I likely wont hit 10x shaders by the end of this years challenge.
And I’ll certainly throw in work on other misc gamedev projects too, time allowing (ie Ludum Dare is coming up very soon!)

