100 Days of Dev Series 3 / 2019 [Summary]

Before I get to my new 2020 100 Days of Dev series, what happened to Series 3 / 2019!? My most recent post on here is from the start of last year’s challenge – the first and only post I made for that whole challenge – which ended up being a bit of a flop overall.

I had problems from the start with this one, not keeping up with even doing blog posts – life clearly got very busy and stressful. Looking back at the stats today, I managed to keep recording things up until the final 2 weeks, where it seems I just dropped the ball completely and didnt even bother to stat track. At an estimate, I likely did 100 hours of work, averaging 1 hour per day. But Ive got no doubts that there would have been a couple of days in those final weeks where I didnt hit the 30-minute minimum goal. 

What I did manage to get done:

1) 3D Scanning/Photogrammetry experiments with both large and small scale photogrammetry scans. Plus the beginnings of building a 3D scanning booth for smaller items.

2) dogeDIG progress, I finshed the past rewrite of the terrain system and started on some key optimizations of that system. There was also a bit of work on creature AI systems and plenty of overall planning for the game itself.

3) Misc project dev, mainly focusing on learning ASP.Net for web based multiplayer games and applications. I didnt get any kind of finished game out of this, but did learn a lot creating a login and chat system with some fancy HTML5/CSS animations and polish, not to mention the first server backend Ive ever written.

4) Ludum Dare! This was one of the biggest successes, with my finished entry Autumn Shores. It was a little game about sailing, and collecting power orbs/infinity gems and I was pretty happy with the end result and features I experimented with during its development.

So thats it, my 2019 100 Days of Dev wrapped up. Onwards to the 2020 challenge!