March Warmup Challenge & Introducing dogeDIG!
Earlier this year I decided to take a few days break from GameDev – which turned into almost 4 weeks. After looking back on a very unproductive February I realised I needed to push myself and find some motivation again (and more importantly discipline!). So another 100 Days Challenge was clearly the answer!
With challenge start date being a good month away I wanted to make March as productive as possible as well. A couple of us doing this upcoming 100 Days Challenge decided to do a ‘March warm-up challenge’ where we would aim to hit our minimum 30mins of work every day for as many days in March as possible – just to get into the swing of it!
I focused mostly on my current work-in-progress (and still unannounced) game called dogeDIG – A game about being a doge and digging! (who would have guessed)
I came up with the idea for dogeDIG back in 2013/2014 when the meme-crypto-currency ‘DogeCoin’ took off. I played on a minecraft server where you could literally dig for the cryptocurrency itself and envisioned a Terraria-like game that could do the same. One quick prototype later and dogeDIG was added to my mental library of ‘games to oneday make‘.

A few years went past where I rarely did any game-dev at all. Then more recently in 2017 when I got back on the game-dev-bandwagon and started properly learning Unity I decided I wanted to see the game through to completion. The goal was/is to have it (potentially!) as my first officially released game.
Going back to the March warmup challenge: I’ve managed 26/31 days of productive game-dev throughout March which I’m quite happy with! I focused almost entirely on dogeDIG during this time: refreshing the first doge character design, working on learning more about shaders (and creating a decent outline shader), reworking the player controller setup from the ground up, making the first NPCr (non-playable-creature) and putting in a few hours of pain and suffering working on animations for the doge.
To finish up this post: I’ve been keeping an album of dev-log screenshots and gifs as the game development progresses. The album has screenshots that go back all the way to 2013 when I first came up with the game concept itself. Its interesting to look back on and equally inspiring to see the game progressing, I always enjoy keeping a progress diary/album of some sort. So below is a link to the album, which I’ll keep adding to during development.
Click the image below to check out the album!


Super interesting. I’ll really look forward to following this challenge and the progress you make on DogeDIG. He?’s so cute! Again, I don’t understand all the programming talk but I can follow it enough and the images help. Great beginning.
Cheers! Will be interesting to see it develop over the next few months